Five rounds. Thirty punches a round. Head or body, left or right. Land six clean in a row and he is done. Build your own fighter, call anyone out by name, and run your own 16 or 32 man tournament. It runs in a browser with nothing to download.
Real screens from the live game. Swipe.
No app store, no download, no wait. Six runs in the browser, so a fight is one link away on any phone or laptop. Build a fighter and step in the ring right now.
Play Six free →Ask around and you will hear that a real-time, player-versus-player fighting game is the kind of thing you need a studio for. Matchmaking, two people acting at once, custom characters, tournaments, all of it live and fair.
Jay did not want a studio. He wanted his boxing game built and shipped, playable by two real people at the same time, in a browser, with nothing to install.
The ask: a genuine multiplayer fighting game, with a fighter you build and a bracket you run, live on the open web.
Two people, five rounds, thirty punches each. You both choose at the same time and only see it when it lands.
Name, skin, trunks, gloves and build. Your boxer is saved to your account and follows you into every bout.
Get matched with a stranger, call a friend out by name, answer a fight code, or spar the house fighters off the record.
Spin up your own 16 or 32 man bracket and crown a champion. The whole event runs itself.
Every punch is a guess against a guess. On offense you pick left or right, head or body. On defense you pick a block that covers two of his four lines. Land one clean and you keep throwing. Get blocked and possession flips.
String six clean punches together inside a single round and he goes down. That one rule turns thirty taps a round into a read-and-counter mind game, which is why a fight against a real person never plays out the same way twice.